Before the season
A lot of thing were to be sorted out before the start of the second
season in Challenge
Smackdown. For myself the most important decision was wether i would
continue as head
admin of the north european division or not. The first season was
quite exhausting and
the upcoming season promised to be even more so. I like taking
responsibilities in large
projects but not having an internet connection at home does not make
it easy to get things
done on the net. After a few days of consideration i decided to give
it a try once again.
I knew the season would be long and hard to admin but the reward
would be to see some great
qw action for at least another season.
Quite a lot of things were subject to change before we were ready to
start. First of all
we needed a much better and working homepage. We soon found people
willing to make a
design and a backoffice for us. Cyklops made us a really nice looking
layout for us (i
remember bugging him about making the SD2 logo look similar to the
Terminator2 logo) but
we had problems with our coder. He promised to make abackoffice for
us in time but 2-3 weeks
before the start of the season he disappeard and was never to be seen
again. Gacel, the
former south eu admin, stepped in and delivered the work we needed.
But starting late it
was not nearly finished at the start of the season and it took
several weeks to get it
working as it should. Instead of last season the homepage visitors
did not notice that
much of our initial problems though. It was just that the admins had
to do more things
manually. But in the end the homepage and backoffice turned out to be
very nice and i think
we will use this version in the next season without many changes.
Some of the rules were subject to change. We still think that our
rules are the best in the
"business" so far but there are still things to fix. We removed the
players per team limit
and also made it possible to let teams add players during the season.
There were other
fixes and clarifications but nothing significant. A major issue would
be the "map issue".
A lot of people, especially in europe, complained about having to
play dm6 and e3m7 in
teamgames. We were not willing to give up our 5 map system and
decided to just ask the teams
what they wanted to play again. So every team that signed up was
asked for two additional
maps to be playe din the tournament. We limited the choices though. I
was quite surprised
to find out that the teams had voted for dm6 and e3m7 again. Some
people in europe claimed
that it were the aussie/na "newbie" teams that voted them in. All i
can say is that the vote
was rather close and the euro team could have easily outvoted the
other divisions teams.
I did not quite like the fact that there had been 6 groups in the
season before because
that causes some confusion about who is going to advance to playoffs
and who will be playing
whom in the first and following rounds. So i decided to have just
four groups and decide
who will be playing each other before the start. I even seeded the
top four clans of
the last season in a way that they would meet each other in the semi
finals the other way round. And that really happened in the end
:-)
Some people told me to make the division more "elite", similar to
villains which had been invite only. I wanted to leave Challenge
Smackdown open to everyone but having the competition on a higher
level was also a good idea. So i limited the number of clans in the
tournament which made qualifiers necessary. All teams that proved to
be reliable last season
or which were without doubt good enough were qualified. Everyone else
had to win their qualification game. This worked out very well.
Although there were still quite a few teams
who could not match the good teams in the league we got rid of most
of the most annoying
teams - those that never play. The teams that lost their qualifier
matches were given the
chance to play in the new "b-division". They would not be able to
qualify for the playoffs but instead they could gather some
international experience. They were also promised to be
able to play in SD3 if they proved to be reliable.
A lot of teams signed up, i think it was about 60. It was nice to see
a few comebacks by
teams who had not been active for a long time for example Orkney Clan
or Firing Squad. On
the other hand i was a bit disappointed that two famous teams that
competed in the season
before did not sign up: Imperial Bounty HunterZ and Clan Z. Both were
missed by alot of
people but overall we had all the best teams from europe competing in
the league.
So after a lot of meetings, preparation and ph34rrr the second season
of Challenge Smackdown was ready to kick off!
During the season
The group games went underway and took us about 8 weeks. All in all
they went pretty smooth. As mentioned before we had some small
problems with our website but they were soon solved. There is not
much to tell about this stage of the season. There were many games
played and the reports will tell you the story of them much better
than i can do. I want to mention just two things about it here. First
of all the group games showed that having qualifiers was really a
good idea. There were still a handfull of teams that dropped from the
league during the first weeks but not as many as in the previous
season. This way i think more than 75% of the games were actually
played opposed to less than 50% last season. I also want to point out
that the group games were in no way less exciting than the playoffs.
The amount of great and exciting games played was just enormous.
In SD2 the best teams from europe competed and this was evident from
the first game on. Actually i saw the best game qw game ever (imho)
during the group stages and when they were over there were a lot of
great teams who had not made it into playoffs.
The b-division
When almost 60 teams signed up for SD2 it was clear a few teams would
not be able to qualify for the 32 available spots. I wanted to give
those that wanted the opportunity to gather some international games
and experience though. Thus i offered every team that did not win
their qualifier games to play in the "b-division". There they would
have games under the same rules and circumstances as the regular
teams, the only difference was that they could not qualifiy for
playoffs. Every team showing that they were actually better than they
showed in their qualifier game and proved that they are reliable were
promised that they would not have to qualify next season.
Now looking back on the b-division it shows that it was not very
successful at all. Only about three of the teams in it showed real
interest in getting their games played. ZAK from sweden were the ones
who got the most games played and in the end "won" the
b-division.
I am pretty sure we won't organize another b-division in the next
season because of lack of interest. It was just an experiment that
went somewhat wrong but did not hurt to do either.
Who frags the mostest?
During the season i had many ideas what else we could do to support
qw in other ways than organizing a league. One of my favourite ideas
was to have a ffa (free for all) tournament. Usually these are
organized on lans only and i can not remember that a single
tournament of this kind took place ever since i got online in late
'97. I liked the idea and eventually i just announced it in the news.
Players had to register for it by sending a mail to me and i think i
never got that many mails in such a short time. The interest was just
enormous.
Anyway when the day for the tournament had come i thought everything
was prepared more or less but i was wrong. We had some big trouble
with the server we wanted to play on. I asked the server admin to add
the kteams ffa mod and also for rcon and he did both. But when we
wanted to start it showed that the ff kteams mod was not suited at
all for the kind of tournament we wanted to do. After some stressful
minutes and me almost cancelling the whole thing aKKe from Flaming
Fist stepped in. He had rcon to another port of the server and set
everything up the way we needed it. So the tournament could finally
start. We had four groups and each group played two 20 mintue rounds
on death32c. The players with the most frags from both rounds
advanced to the final 30 minute round. The overall winner was Pietro
from Flaming Fist. You can find more info in the news and there are
also demos available at challenge-tv.
Overall the tournament was very well received by the players and i
guess everyone had a fun night.
A day in the life of an admin
How did i work during the season and how would a typical day look
like for me? One of my main problems during the season was (and still
is) that i do not have an internet connection at home. Thus i always
had to drive to my university where you could play and admin form a
T1 connection. Not all my days looked like this but many did. It
starts somewhere in the early afternoon with watching demosfrom
matches i had to write reports about. While watching the demo i would
regularly pause them to write down notes. From that small manuscript
i wrote the actual report. A typical report from a match going over
three maps would usually take about 1,5-2 hours (i admit that i often
watched tv or ate something while doing this). In the late afternoon
i would go to university by my bike which is a 35 minute trip. After
arriving, going to the comp room and logging in the first thing to do
was to add the report through the backoffice. Now i would check my
mail and news, chat with clanmates and people in #smackdown. Often
enough i would also play some duel or ffa. At about 20:00 hours the
first matches would take place which i either adminned by myself or
just watched. A few hours later every SD2 action in the north
european division would have ceased and it was time to play some
early morning pickup matches for me, usually on a barrysworld server.
When that was over (it was early morning by now) the people on the
other side of the globe would wake up/repogo online. Then i often chatted
with the na and au guys in #smackdown, #challenge and #qwplayers on
the enterthegame irc network. Sometimes i even managed to watch a
match of the na division. By now i had turned really tired and after
saying goodbye to my clanmates on #ravage who had just gotten up to
go to work i went home again.
I am not quite sure why i often stayed online that long when it was
not even required. Either i am totally addicted or it was more
comfortable to stay in the warm university computer room. I remember
that it was often very cold in the first weeks of the season and two
times i got into a nasty snow storm when i went home :-)
Playoffs
The playoffs were really exciting for me to experience. The league
was racing to a breathtaking climax and almost every match was about
to become a classic when the best clans from europe clashed. The
first game fas FF versus 4K and as expected it was a blowout in FF's
favour. But still i remember that there were lots of specs and that
trend continued throughout the playoffs. All games were really great
but you can convince yourself by going to the reports or better by
watching the demos, they are all excellent displays of highly
competetive qw teamplay. Like the group games the playoffs went
really smooth - up to a certain point. I was not careful enough with
the shedule. Initially i wanted to get each round finished within a
week. But some teams requested more time to be able to field their
best teams. i wanted to have the best possible matches and agreed not
realizing that this would cause soem seriuos problems a short time
later.
The infamous SD2 final
All you you will know by now that the final between Euthanasia and
Flaming Fist did not take place. Sad as it is it's a fact. Everyone
will tell you a different story about it, all i can do is to tell you
mine. It all started with me joining the channel #tvs to ask them if
there were any news about their semifinal match versus Flaming Fist.
It turned out that there were serious problems sheduling the match.
While TVS wanted to play in the upcoming weekend (they wanted to
prepare and to play from lan) FF wanted to play as soon as possible
because one of their starters, aKKe, would leave on the upcoming
friday and they did not want to play without him under any
circumstances. What followed was a long and heated discussion and no
solution was found. Returning on the next day i hoped that both teams
had calmed down and that we could find a date now. I was wrong
though. The differences were still the same and no agreement was in
sight. I wanted to make sure the game was played in the interest of
the league. So i decided that the game had to be played until the
upcoming sunday, if not both teams would be out of the league. That
made them finally agree to play o n the very same night. I also
decided that the final had to be played until the following sunday
maily because several suggested to finally set some tight deadlines
and to be strict about them. I was not very happy with the semifinal
because neither team was able to field their best lineup or to play
under the circumstances they'd prefered. Especially i felt that TVS
were forced to play on that day even though they did not want to. But
FF had promised to make sure they will be able to play the final and
i was pretty convinced they would win anyway, which they did. After
the match was done i was starting to look forward to the final. The
other divisions were also nearing their final stages and we even
prepared a press release which we sent to all news sites all around
the world announcing the finals. I also started to work out the cams,
we considered doing live commentary wia shoutcast, in general we were
prepared to make the final an even better experience that last
seasons. I did not hear anything from either clan until about two or
three days before the deadline. Euthanasia were basically willing and
able to play any time and were just waiting for FF proposing a date.
Flaming Fist on the other hand informed me that they were not willing
to play until the set deadline, mainly because there was a super
important holiday going on in sweden. Not being a swede i did not
know of the midsummer holiday of course or that it was apparently
that important, neither was i informed by anyone... I was not willing
to revise my previous decision though (and imo the match could have
easily been played on a weekday before the holiday which was on
saturday) and so the match was not played. I felt deeply disappointed
because running the league meant and still means a lot to me and i
wanted it to end with a great final :-(
East vs. West (aka allstar game)
The final was not played and the season was somewhat "unfinished" to
me. I did not want it to end like this an after thinking about what could
be done i thought some sort of allstar game would be nice. I have had
this idea in the previous season already but i dropped it. After the successful
ffa tournament i thought that an allstar game could be just as much fun.
Of course the allstars had to be voted upon but due to lack of time i
made a quite simple vote. Everyone could vote on their favourite player
from each team that reached the playoffs and the players with the most
votes from each team would be allowed to play in the allstar game.
Unfortunately some of the players that got voted could not make it
to the game because they went to army or whatever. The games was to
be a 30 minute death32c game with 8 players on each team. The teams were
decided by a random draw. It looked like one team was highly favoured
because of the player sin it but in the actual game the difference
between the two teams was not that significant. Again we had quite some
problems to get it going and i have to thank everyone who was involved in
making it happen. Actually i was prepared very bad and all the other
people did the work for me this time. But this way i could sit back and
enjoy the game. So did quite a lot of other specs and the game was
really nice to watch. In the olden days there were often games like
this, mostly with national teams playing each other. The allstar game
showed that this is still fun and i hope some people will get those
nation versus nation amtches organized in the future again.
Was SD2 a success?
There are a few people out there who keep saying that SD2 (north eu)
was a failure due to the final that was not played. I was very disappointed
about that, too. Organizing this season was a lot of work and i really
wanted it to be much better in every aspect than the previous season.
And it really looked good up until the semifinals. Nevertheless, now
a few weeks after it, i feel quite pleased about how the season turned
out. In the first place we are organizing this league to make sure
the qw scene survives. I think we have succeeded in that. In europe we
have a strong qw scene with lots of clans and several national leagues
beside challenge smackdown. I don't think we would still have that without
challenge
smackdown. Like every other qw player all around the worl i would have
loved to see Flaming Fist play Euthanasia in a five map thriller again
but even without it there were still so many great games played this season.
That's why i think that overall SD2 was a success and even better than
SD1. If we continue to improve in this way SD3 will be full blown success
and by the time of SD4 _everyone_ will be playing qw and we have divisions
in japan, antarctica etc :p
Favourite people and moments
My favourite game of the season has to be the group game between
Tribe of Tjernobyl from Sweden and America Must Die from Russia.
Even more than that. It was the most tense and exciting qw game i ever watched.
Both teams played really great and even though the match ended with 2-0
in favour of TOT is was really really close on both maps. The second map
e1m2 was even played twice. In the first time after about 16 minutes all
AMD players dropped because their connection had apparently died. Since
the game was ultra close noone could tell who would have won the map and so
we decided to play it again. I highly recommend to watch the demos of that
game. It did not get as much recognition as other games but for me it is
an alltime classic. What should also not be forgotten is that both
clans consist of some of the nicest people i ever met on the net. Be sure
to check their channels #tot and #amd_clan when you are on quakenet.
My newcomers of the season are not newcomers really. In fact they are
pretty oldschool. I am speaking of Firing Squad from the Netherlands. They
were inactive for a long time and returned to play in SD2. There they played
really strong, for example they were the only ones to beat Flaming Fist on
a map (e1m2 in their group game). I expect them to be even better in the
upcoming season.
I can't really name the most valuable player of the season because there
are so many greatr players in europe nowadays.
My favourite place of the season (and it still is) is #smackdown, the leagues
channel on quakenet. Intended to be the meeting place for the teams before
matches it developed to be THE channel of the qw scene on quakenet. Nowadays
there are members of almost every european qw clan in there chatting with
each other. I especially like the "european" flavour of the channel. We have
so many nationalities in there and all get along with each other very well (ok,
except that sweden vs. finland thingy). It is really nice talking to the people
in there, not only about qw but also about all sorts of other things that
interest
us. I remember getting introduced to finnish humppa music, discussing about
politics
early in the morning and laughing about jokes until i fell off my chair. Great
place, love it.