Today we will be starting our map project. I had brought up the idea for it a few weeks ago in my column update which you can read here. The people that made the Challenge Pro Mod for Q3 had a similar project and from what i have seen great maps have come out of it. Since our concept and ideas are so similar we can take over much of their experiences.
Whats this all about then?
The concept is simple. We want to combine the unique talents of our community's competitive gamers and freelance mappers. The goal is to produce first quality maps for competitive league play and eventually maps designed specifically for Smackdown season 3. We'll do this in a closed format that works like this: Pair a mapper(s) with a volunteer team of competitive players. The player/mapper team will decide upon a basic concept for a 1on1 or 4on4 map. Closed playtesting will be conducted on interval builds, much as mappers always do it. Between builds we'll keep you informed of our progress with news posts on a map section which will be reated here on the sitet and perhaps a screenshot here and there. Once the beta map is deemed "gold", it will be made available to competitive leagues and the gaming public.
What are the first steps?
First of all we need people. We are looking for a handfull of good mappers and texture artists as well as active players who are interested in playtesting and making suggestions. I will be leading the project, that means i will keep the site updated,organize the different groups, get people to work and so on. Everyone who wants to help should mail me.