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Challenge Smackdown Australia
 Round 1 - Uther
DM6 - The Dark Zone (Mullets United's choice)
Demos
POV: wart
ReportThis game took quite a while to eventuate due to one of the MU players having a lot of trouble getting a clean f_modified (MU.Trash). After a long amount of time with various MU players getting the shits that the game wasn't going to happen in a 4v4 state without a clean f_modified things were finally sorted out after lots of people offered advice on how to fix it and I suspect the problem was with meshes.
It seemed Wart's sole job for this map was to whore the Mega Health at all costs and he racked up quite a lot of frags camping the teleporter and respawn. This forced MU to either cop a lot of deaths to retake it from him or to go for the Red Armour room and get armed up there. Unfortunately for them the rest of Mal Azul was there or doing circuits making that difficult as well. The end results being that Azul dominated both rocket launchers, the Red Armour and the Mega Health locking MU out of the game for a large portion of the game. MU wasn't completely locked down but in the end were out cessed on dm6.

Round 2 - Uther
E3M7 - The Haunted Halls (Mal Azul's choice)
Demos
POV: wart
ReportThere really isn't much to say about this map. MU didn't know it very well at all and this resulted in a huge blowout Azul's way. MU were good sports about it however and had a bit of a laugh about how they were helping Azul's efficiency. To make matters worse halfway through MU.Akbal timed out leaving the remainder of the match to be played 4v3. With 1 minute to go this worsened when MU lost yet another player leaving the last minute of the game to be a 4v2 slaughter. Final score: 274 - 0
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