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Challenge Smackdown Australia
 Round 1 - Porto
DM3 - The Abandoned Base (Fuck off and Die's choice)
Demos
POV: darkone
POV: hashie
POV: orion
Reportthese games were played 3on3 due to mu having one member absent on the evening. the ping problems to optus for bpa users and almost any other server for optus users caused us some problems in organising a server for the match. most of mu were comfortable on the ipgn server, but foad were pinging much better to optus. in the end we came to the agreement that each team would pick their map and play it on their server of choice, so we began with foad playing dm3 at optus.
foad started out quite well, managing to secure themselves some armors and weapons very early, and then denying mu armors as the match took form. darkone was controlling the ra side then making his way out to take a quad and head to the areas he believed had enemies, while at the same time hashie was making sure ya was under control. this left orion to do some exploring of the map. mu did for a short while manage to cause some trouble at the water, aided by an improvement in pings, but foads control of the map remained in place for the duration.

Round 2 - Porto
DM6 - The Dark Zone (Mullets United's choice)
Demos
POV: darkone
POV: hashie
Reportnext we headed off to ipgn to play dm6. needless to say, mu had a greater look at weapons this game, and due to this were able to cause some problems at the ra area for some time. charlie still had control of this area for the majority though, and when he did, was able to collect up a lot of quick frags from the mu members rushing in to relieve him of the area. having a member near the gl probably made the ra job a lot easier for foad, leaving mu the megah avenue of mounting an attack, often guarded by darkone. akbal played quite well for his team during this map, scoring a good number of frags in the later stages particularly.
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